Subject Area
Marine Science...Ocean Explorers
(OSHC/Vacation care) Biological Science...
Senior Science...
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Year Level
1-3, 4-6
1-3, 4-6
Gr 3
4-6, 7-10
All
1, 4, 5, 6
1-3, 4-6
2-4
3-6
1 - 6
3-6
4
7-10
7 - 9
7-10
8-9
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Overview
Adaptations & Habitats More info...
Comparing lifecycles of marine animals... More info...
Extreme environments/adaptations More info...
Fun games, Animal facts & secret learning! More info...
Why are wetlands important? What is their role? What animals live there? More info...
Exploring habitats & adaptations More info...
Lifecycle stages of frogs, plants & protecting our environment! More info...
Classifying the major animal phyla, identifying 'what's alive & whats not!' More info...
Explore a garden from an ants perspective and observe bugs carrying out their important jobs. More info...
Nocturnal animals, discovering behaviours and adaptations of Australian native animals. More info...
Food webs, feeding relationships, human impacts. More info...
Structure & function of both animal & plant cells. Organelle & specialised cells. More info...
Senior level scientific classification, food webs, trophic levels and human impacts. More info...
Extreme environments/adaptations. The weird creatures in the oceans depths have got it all figured out! More info...
No more grossed out students or frog lives lost!
Students can virtually dissect a frog and identify its internal anatomy. We also compare with a human, fish and sea star. More info... |
Find worksheets and post visit resources HERE.
Lesson Format...
~ All lessons run for approx. 1 hour.
~ Our lesson format includes group discussion & educator lead questioning interspersed with the use of VR equipment to highlight focus areas.
~ Additional worksheets / quizzes are available on our website for older groups.
~ The use of VR equipment for each student does not exceed a 15min block, which follows product use guidelines.
~ We ensure students take breaks from using VR goggles and try to incorporate physical activity where possible.
~ We also allow for some "free-choice" time at the end of the lesson for students to watch VR videos of their own choosing.